Base Building Guide: Trollheim: Gnomes Layouts & Progression - Guide

Base Building Guide: Trollheim

Learn how to plan, build, and expand a gnome base in Trollheim: Gnomes, from first shelter layouts to treetop co-op construction with up to eight players.

2026-10-16
Trollheim: Gnomes Wiki Team
Quick Guide
  • Trollheim: Gnomes base building revolves around small-scale gnome construction in a dark Nordic forest
  • Start with a compact ground shelter, then upgrade to treehouses and hollow-tree homes
  • Zone your base into storage, crafting, cooking, and rest areas early to avoid costly rebuilds
  • Co-op teams of up to 8 players should centralize one shared base with assigned build roles
  • Respect the forest: trolls are neighbors, not simple enemies, so placement and distance matter

Base Building Fundamentals in Trollheim: Gnomes

Building in Trollheim: Gnomes is shaped by one defining factor: scale. You play as a tiny Sprýg gnome inside the Dark Forest, a Nordic-folklore wilderness where the world is deliberately oversized. A fallen branch becomes a wall, a tree hollow becomes a bedroom, and a canopy becomes a fortress floor. Your base is not just storage—it is your safe harbor between expeditions into a forest where trolls and other Väsen may be friendly, neutral, or dangerous.

Before placing your first structure, understand the confirmed building systems from the official Steam page and Trollheim World:

Building SystemWhat It CoversEarly Priority
Basic shelterFirst roof, walls, resting spot★★★★★
StorageChests and material organization★★★★★
Crafting stationsTool and supply production areas★★★★
TreehousesCanopy-level homes and platforms★★★
Bridges and walkwaysVertical and horizontal connections★★★
Decor and lightingAmbiance, lanterns, comfort★★
Editor's Note on Game Status

Trollheim: Gnomes is still in its pre-release stage on Steam (Coming Soon, with Early Access planned for roughly 12–18 months). Exact recipes, part counts, and structural stats may change. This guide focuses on layout principles, zoning logic, and co-op planning that will remain useful regardless of balance patches.

Because the game supports solo play and online co-op for up to 8 players, every building decision should start with one question: how many gnomes will this home serve?

Choosing Your Base Location

Location is the single most impactful base-building decision, and it is much harder to fix later than a bad wall layout. The Dark Forest offers several distinct site archetypes, each with trade-offs for a small gnome crew.

Ground Clearing

  • Easiest to start
  • Close to berries and twigs
  • Exposed to wandering creatures
  • Best for first-night shelter

Hollow Tree / Rock Crevice

  • Natural walls save materials
  • Sheltered from weather and cold
  • Limited expansion space
  • Great mid-game upgrade

Canopy / Treetop

  • Strongest defensive position
  • Room for multi-level builds
  • Requires bridges and climbing routes
  • Ideal co-op headquarters

Use this comparison when scouting candidate sites:

Site CriteriaGround ClearingHollow TreeTreetop Canopy
Build speedFastFastSlow
Material costMediumLowHigh
Expansion roomHighLowHigh
Safety from ground threatsLowMediumHigh
Access to resourcesHighMediumMedium
Best forDays 1–3Solo / small teamFull 8-player co-op
Scout Before You Settle

Do not commit to a permanent base next to a troll territory or heavy creature traffic. In Trollheim, large beings are treated as neighbors rather than static mobs—observe movement patterns for a full day-night cycle before placing permanent structures. Relocating a full base later costs far more than a day of scouting.

Step-by-Step Base Construction

Follow this progression from landing in the forest to a functioning co-op headquarters. The stages mirror the confirmed gameplay loop of gathering, crafting, shelter expansion, and advanced construction.

1

Claim a Foothold (Day 1)

Pick a defensible, easy-to-reach spot near confirmed resources. Build the minimum: a roof, a rest point, and one storage container. Keep the footprint small—your first shelter is temporary by design.

2

Establish a Gathering Loop

Mark repeatable routes for berries, twigs, wood, and stone near your shelter. Store materials between trips rather than carrying everything into the forest. Separate building supplies from survival consumables in storage.

3

Zone the Interior

Divide the base into functional areas: crafting corner, cooking spot, storage row, and sleeping space. Zoning early prevents the classic "one giant cluttered room" problem that forces full rebuilds later.

4

Expand Vertically

Once basic needs are stable, move into hollow trees or up into the canopy. Add bridges, ladders, and walkways so every platform connects without ground-level exposure.

5

Build the Co-op Headquarters

For group play, consolidate into one shared base with duplicated crafting stations, organized shared storage, and clear build assignments so eight players are never idle or duplicating work.

Layout Principle

Build tight and vertical first, wide later. Compact multi-level bases are cheaper to light, heat, and defend than sprawling single-floor layouts—especially important when cold and night survival are pressing concerns.

Base Zones and Co-op Planning

A well-zoned base lets a team operate in parallel. This recommended zone breakdown works for both solo players (compress the zones) and full 8-player groups (duplicate the busy ones).

Base ZonePurposeSolo Priority8-Player Priority
Storage hallCentralized materials★★★★★★★★★
Crafting stationsTools, arrows, gear★★★★★★★★★
KitchenCooking and food prep★★★★★★★
Sleeping quartersRest and respawn point★★★★★★
Expedition stagingPacks, maps, exit route★★★★★★★
Lookout postSpotting approaching Väsen★★★★★★

For cooperative teams, assign roles before construction begins. The developer's co-op design supports up to eight players, and clear division of labor is the difference between a headquarters and a pile of unfinished platforms:

Gatherer

  • Runs resource routes
  • Keeps storage stocked
  • Flags rare materials

Builder

  • Executes layout plans
  • Manages structural projects
  • Approves placement changes

Scout

  • Maps new territory
  • Watches creature movement
  • Plans safe expedition routes

Quartermaster

  • Organizes shared storage
  • Tracks supplies
  • Prevents material waste
Co-op Rule of Thumb

One shared base beats eight scattered shelters. A central headquarters gives your team a common storage point, a unified planning space, and a single structure to invest decoration and lighting effort into.

Advanced Building Goals

Once your headquarters is functional, shift focus from survival to long-term projects. Trollheim's crafting reportedly spans everything from arrows to instruments, so a mature base should support comfort as well as utility.

Base Milestone Checklist:

  • Establish first-night shelter with storage
  • Zone interior into crafting, cooking, storage, and rest areas
  • Complete a vertical expansion (hollow tree or canopy)
  • Connect all levels with bridges or walkways
  • Build a shared co-op headquarters with organized storage
  • Add lighting and decor to key base areas
  • Set up an expedition staging and lookout post
Stay Current

Building materials, recipes, and structural mechanics will be detailed during Early Access, planned for a 12–18 month iteration cycle per the Steam page. Watch the Steam Community hub for patch notes and playtest announcements that may change optimal base layouts.

Base Building FAQ

Q: Is base building in Trollheim: Gnomes solo-friendly?

Yes. The game supports both single-player and online co-op for up to 8 players. Solo builders should compress the zone layout, prioritize a hollow-tree or compact shelter design, and expand more slowly than a full team.

Q: Should my first base be on the ground or in a tree?

Start on the ground near resources, then move upward. Treetop bases offer better safety and expansion room but require more materials, bridges, and climbing infrastructure—too costly for day one.

Q: Do I need to defend my base against trolls?

Treat trolls as neighbors rather than standard enemies. The developers have emphasized coexistence over pure combat, so smart placement and respectful distance matter more than walls when choosing a base site.

Q: How many bases should a co-op team build?

One shared headquarters is generally best. Centralizing storage, crafting, and planning keeps eight players coordinated and prevents duplicated construction effort across scattered shelters.